Stardew Valley: How to get to the Casino

the casino stardew valley

the casino stardew valley - win

The house always wins. Especially when the casino is run by Goblins! From my upcoming RPG Peachleaf Pirates, inspired by games like Monkey Island and Stardew Valley!

The house always wins. Especially when the casino is run by Goblins! From my upcoming RPG Peachleaf Pirates, inspired by games like Monkey Island and Stardew Valley! submitted by Dogkiss to indiegames [link] [comments]

Gambling isn’t fun.

It makes a pit in your stomach. You’re basically agreeing to throw your money out the window if you made the wrong arbitrary choice. There’s nothing fun about it.
I’m talking serious gambling, specifically games of chance. Going into a casino and dumping hundreds on slots or losing thousands at roulette.
I’m not talking about sports betting or small friendly card games.
I don’t even like betting at the fall grange display festival in Stardew Valley. Orange or green on the spinning wheel. I have to close my eyes every time I spin that stupid thing. It’s not fun!
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Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.

Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.
Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
  • What year does the game take place so we can calculate accurate inflation?
  • What is the square footage of the house and its upgrades?
  • What is the exchange value of gold, the game’s currency?
  • What is the cost of Robin’s labor?
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
  • Leah mentions she has a laptop
  • The carpentry shop sells Plasma screen TVs.
  • There is what appears to be an old Apple computer monitor in Harvey’s clinic and Maru’s room.
  • Sam has an electric guitar and what looks like a plasma screen computer monitor in his room.
  • In Mr. Qi’s casino, the slot machines do not have a lever. This is important because that gives us a firm earliest date of 1963.
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
  • Iridium is fairly easy to get around Stardew Valley once you are able, and that is a rare and valuable metal, with a current price of US$1,510 per troy ounce.
  • You can purchase a golden column to place on your farm, and gold has a current price of US$1,643 per troy ounce
  • Conversely, while the first two are rare and valuable metals, crops such as corn are valued at prices like 150g, a very unusually high amount if exchanged 1:1 to USA dollars.
  • Going back to plasma screen TVs, we can use its price history and then convert currencies to Stardew Valley gold.
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
  • Cultivatable farm space on the standard farm equals out to 3,427 spaces, but we’ll round that down to 3,350 for iridium sprinklers, iridium watering can, and scarecrows, equaling maximum farming with no loss of crop.
  • We’ll keep Dylan’s ground rules, so no fertilizer.
  • No preserves, jams, wine, and juices.
  • No farming efficiencies and crop selling bonuses.
  • No use of the greenhouse to grow crops outside of the growing season.
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
  • We’re pretty sure the game takes place in 2001.
  • We have the exact sizes of each house upgrade calculated with two different methods.
  • We have a certified exchange rate of US$2.37 at that point in time.
  • We have two different methods of calculating the cost of Robin’s labor.
  • The amount of work Robin does during her three(nine?) day job is absolutely obscene.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
This is the second line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

https://preview.redd.it/fkugiuh4nwv51.png?width=507&format=png&auto=webp&s=146d3dabaa63c0ce3bfd281712434e9b2a655be8
Image by MagicallyClueless
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Stardew Valley MinMax Tutorial - Perfect Farm - Most Money - All Accomplishments - All Collections

Stardew Valley MinMax Tutorial - Perfect Farm - Most Money - All Accomplishments - All Collections
COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro --
https://preview.redd.it/o7sj9q2tgwr51.jpg?width=1280&format=pjpg&auto=webp&s=c5f414febb24945c22c74ca780f491327e792ad6
This is the ultimate guide for Stardew Valley Min-Maxers. If maximizing the value of your farm and doing everything that is possible, with zero mods in the shortest period of time interests you - welcome to nirvana. Each day will be logged here with relevant images to see exactly how it was done.
Let us begin the process...
The key to mastering a MinMax farm on Stardew Valley is in planning out the first two years. Prices change for all purchasable resources after Year 1. The main objective is creating a maximum sustainable flow of gold with the least amount of effort and to plant approx. 2,000 Ancient Fruit Seeds on Year 3, Spring, Day 1 . Here is a list of tips to create the perfect MinMax farm!!
  1. At the beginning, time and energy the most valuable resources, so be as efficient as possible. Want a perfect day? Plan it out and expect to do it multiple times. Scout out foraging item locations, create a forage list and ideal route then start the day over at the beginning.
  2. The first day has to be a huge forage day to maximize your crop area. Restart your game until you get at least 500g in other foragable items including worms with artifacts = 250g and garbage cans(Stardrop Saloon can give you a meal worth a lot too). It might take 20-30 restarts, but it's worth it. Using concepts of compound interest you will generate Min-Max greatness!
  3. Farming/Fishing Skills will naturally progress spending extra energy/time fishing for gold to buy more Parsnip/Potato/Cauliflower Seeds to plant the first Spring. Get the Training Rod!!!
  4. Foraging must be at level 4 by Spring, Day 15 to take advantage of Salmonberry Season. This is the first source of energy to mitigate the 1am energy penalty.
  5. Spring Onions will keep you alive and farming until Year 1, Spring, Day 15 - be sure to get all of them every day. They are located on Sewer Island in the lower right corner of Cindersnap Forest.
  6. Make Linus the first friend to 3 hearts, he will mail a recipe for Sashimi. Sashimi is an unlimited form of energy cooked from the garbage fish harvested from Crab Pots placed in the farm's two ponds. Plus, it's emergency gold if you need it.
  7. Completing the JojaMart improvements or completing the Community Center Bundles opens up Junimo workers. They will free you from harvesting your crops!!
  8. Go to https://imgur.com/StardewValley/l0CtN and print out a Spring, Year 1 Calendar. Do the same for each season to take notes on, anticipate upcoming Festivals/Birthdays and plan the farm's MinMax future.
  9. Don't throw away Trash!! Use extra time and Winter down time to recycle Trash for valuable resources and gifts.
  10. Create a budget every season to plan out large purchases. Use remaining gold for other, important Min-Max items - Kegs, Tappers, Crab Pots, etc.
  11. Be sure to buy all the art offered at Night Markets during the first 3 years.
  12. Place Chests in strategic areas on the map like the mines & beach to prevent inventory overload.
THINGS TO THINK ABOUT FROM THE BEGINNING
1) Focus on Fishing, Farming, Foraging - Do not chop down Oak Trees unless they are in the, "First Scarecrow Placement," area.
Use extra time for Foraging and clearing the farm with the Scythe to move around better. Clear the area around Oak Trees so they can drop more acorns for the first Oak Tree forest.
Use extra Energy to Fish for $ or to clear the farm for Oak Tree forests and Crop areas.
2) Upgrade the Watering Can first, Hoe, Pickaxe and Axe in that order. Have 5 copper bars and 2,000 gold by the 2nd rain of Year 1 Spring - usually around day 15. Upgrade your Watering Can to Gold before you make any Quality Sprinklers.
2) Plant the first crops in the, "First Scarecrow Placement," between the house and small lake to save time/energy when watering and for easy, future crop planting. Plant all Mixed Seeds found from Scything weeds while foraging - it's free money!!
First Scarecrow Placement Image - https://imgur.com/WrYeJJZ
First Scarecrow Placement Link - https://stardew.info/plannetough-rabbit-36/
Only clear what is necessary, otherwise, you are wasting energy.
3) Day 5 the mines open, after reaching Mine Level 25-29, kill as many Bugs & Grubs until they drop an Ancient Fruit Seed Artifact for Gunther. Receive the recipe and first Ancient Fruit Seed, plant it, then progress to the bottom of the Mines.
If rainy days permit, it should be done no later than Year 1, Spring, Day 19.
Restart the day if you don't find one. https://www.youtube.com/watch?v=kUPSIX8NMD4
4) Budget for 1 Coffee Seed (2,500g max) offered by the Travelling Cart & buy it when you see it!!
5) Join Jojamart & open The Greenhouse Year 1, Summer to plant Ancient Fruit/Strawberry/Blueberry/Cranberry/Coffee Seeds cultivating Seeds for future use - these crops are the only ones you should ever use your first Sprinklers on.
6) Crab Pots and Tappers are the first crafting priority, then shift resources towards crafting Quality Sprinklers until keg production begins. Place the first tappers on the oaktrees you didn't cut down.
Again, do not make your first Quality Sprinkler until you have upgraded to a Gold Watering Can.
7) MAXIMIZE KEG PRODUCTION - Plant the first Oak Tree forest in the bottom left corner of the farm, where all the Pine Trees are. Chopping down Pine trees will raise your forage level and generate wood for crafting.
Plant the second Oak Tree forest to the right of the Large Pond only after the first forest is complete. 2 rows of this forest will be Pine Trees and 2 Maple Trees. Pine Tar crafts Rain Totems, a very important tool later in the game. Maple Syrup crafts Bee Hives, a MinMax item. Begin to move Tappers from the first forest to the second forest after reaching 120 tappers and/or are preparing for year 3 Ancient Fruit Seed planting.
MORE ABOUT KEGS - Do not make kegs until the first Cranberry harvest in Fall Year 1. Sell the first Year 1, Fall, Cranberry harvest to create 250 kegs by the end of the season and 350 keg by the end of Year 1.
Year 1, budget the sale of following Cranberry harvests to keep equal keg/fruit amounts by selling all gold and silver star fruit first, then place plain Cranberries into kegs. Keep 1750 plain Cranberries at the end of Year 1, Fall to generate 5 wine harvest cycles before the first Strawberry harvest Year 2, Spring.
Empty kegs are evidence of overreaching, used as a measuring stick for efficiency. The goal is to craft 2000(approx) kegs by the end of Year 2. Crafting too many, too early in the game stymies MinMax.
Year 2, budget the sale of all harvests to create continuous wine harvest cycles. Craft 2000(approx) Kegs with Wine sales by Year 3, Spring, Day 28.
8) Be careful not to overplant crops in Year 1 Spring. Extend your plantable spaces a small amount into the, "Second Scarecrow Placement," without over-extending yourself. Mark where the, "First and Second Scarecrow Placement," areas meet with a Cobblestone Path.
Second Scarecrow Placement With Cobblestone Marker Image - https://imgur.com/5O9GZ7a
Second Scarecrow Placement With Cobblestone Marker Link - https://stardew.info/plannefluffy-ape-73/
There are approximately 166 plantable spaces in the,"First Scarecrow Placement," area - be wise and maximize crops at all times.
Year 1, Summer, Day 1 have 4 Scarecrows and 476 plantable spaces for Blueberry Seeds and 60 Quality Sprinklers planned out - not made, just planned out.
Four Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/hGtVfhg
Four Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneblue-insect-45/
10) VILLAGER FRIENDSHIPS - Future spouse, Linus and Wizard should be the only villagers receiving gifts before Year 1, Winter. Give each other villager a gift they love, if possible, only on their birthday until Year 1, Winter. Jodi (Fried Calamari-Pierre) and Gus (Salmon Dinner-Alex) are exceptions at 3 hearts because they give you love gift recipes for other villagers. Kent (Roasted Hazelnuts, Year 2, Summer Day 28 - Fiddlehead Risotto, Year 2, Fall Day 28) does not show up until Year 2 and his love recipes are not available until Year 2 Summer and Fall, so stockpile Hazelnuts and Fiddlehead Fern and give him universal likes until then.
11) Make lists of everything you need to craft/cook/gift/fish/own to avoid repetition and impeding MinMax progress.
12) Open the Bus Route from Jojamart to purchase Seeds and fertilizer only available at the Casino. Plant them for gifts and cooking. This is 100% optional depending on your funds.
SEASONAL CROP PLANTING GUIDE
Try to reach Farming Level 8 around Year 1, Spring, Day 24. Open up the Beach Bridge and save all the Coral foraged from the eastern beach to craft Deluxe/Speed Grow. Only spend gold to buy Deluxe/Speed Grow on found/processed Ancient Fruit Seeds and/or the 10 Strawberry Seeds purchased at the Egg Festival. Plant the Ancient Fruit Seeds with other Spring Crops ASAP if the Greenhouse is not open. As you progress, buy the exact amount of seeds you will need, it will save gold for other important purchases.
Buy 10 seeds of each seasonal crop on the last day of each season to grow for gifts and/or cooking.
Do not plant Ancient Fruit Seeds outdoors in the Fall of any year. Plant Strawberry Seeds in the greenhouse and ASAP in plant pots to begin cultivating seeds for Spring Year 2.
Spring Year 1 - Day 1-3 Parsnip Seeds only / Day 4-22 Potato Seeds & Cauliflower Seeds only / Day 23 & 24 Parsnip Seeds only/ No planting Day 25-28 -- Use the first big parsnip harvest to max out on Cauliflower, but also have a good balance between Potatoes and Cauliflower - 2 potatoes to 1 Cauliflower. Buy 10 Strawberry Seeds from the Egg Festival. Do not plant Strawberry Seeds outdoors during Year 1, Spring.
Admiral Ackbar will explain-> https://www.youtube.com/watch?v=4F4qzPbcFiA
Buy exact numbers of CauliflowePotato Seeds on Tuesdays or before a Festival Day harvest. Pierre's & Jojamart is closed.
Summer Year 1 - Save up enough gold from Spring Crops to buy/plant 476 Blueberry Seeds-38,080 gold. This is the ideal number of crops, keep planting Blueberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game
Fall Year 1 - Save up enough gold from Summer Crops to buy/plant 476 Cranberry Seeds-114,240 gold. This is the ideal number of crops, keep planting Cranberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game. Do not plant Ancient Fruit Seeds outdoors in the Fall of any year.
Winter Year 1 - Plant all gift/cooking crops in work barn and begin gift giving.
ZERO OUT YOUR GOLD TO BUY WOOD AND STONE - SAVE 4,000g - TO BUILD A COOP THE LAST DAY YEAR 1!!!
Spring Year 2 - Clear the farm, then plant/water the 476 Strawberry Seeds cultivated during Year 1 on Year 2, Spring, Day 1 in the "Four Ideal Scarecrow Placement." Plant all Ancient Fruit Seeds cultivated from Year 1 left of the "Four Scarecrow Placement," in the, "Eight Scarecrow Placement."
Increase crop size/Quality Sprinkler coverage to, "Eight Scarecrow Placement" and "Twelve Scarecrow Placement," for planting 952 Blueberry Seeds next season.
Do not have more than 476 planted Ancient Fruit Seeds in Year 2.
Eight Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/h4XvBfa
Eight Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannewonderful-wasp-34/
Work towards - Year 2, Summer, Day 1 - "Twelve Scarecrow placement with Quality Sprinkler Planning."
Twelve Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/Qx1aZWd
Twelve Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannefluffy-elephant-10/
Summer Year 2 - Clear dead Strawberry Plants, then Plant/Water the 952 Blueberry Seeds cultivated during Year 1 on Year 2, Summer, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning," area and, "Twelve Scarecrow Placement With Quality Sprinkler Planning," area. Plant all Ancient Fruit Seeds cultivated from Year 1 in the , "Eight Scarecrow Placement With Quality Sprinkler Planning," area. Do not have more than 476 planted Ancient Fruit Seeds in Year 2.
Work towards - Year 2, Fall, Day 1 - "Final Scarecrow placement with Quality Sprinkler Planning." This area creates 292 extra plantable spaces. Craft or reuse 6 Sprinklers on the far left of the farm to save resources.
Final Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/VYuQVBM
Final Scarecrow Placement With Quality Sprinkler Planning Link -https://stardew.info/plannehard-termite-26/
Fall Year 2 - Clear dead Blueberry Plants, then Plant/Water the 1,244 Cranberry Seeds cultivated during Year 1&2 on Year 2, Fall, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning, Twelve Scarecrow Placement With Quality Sprinkler Planning and Final Scarecrow Placement With Quality Sprinkler Planning," areas.
- DO NOT PLANT ANCIENT FRUIT SEEDS OUTDOORS-
Winter Year 2 - Plant Crops in Garden Pots to finish Polyculture/Cooking/Friendship Accomplishments. Craft or move 5 more Sprinklers. Increase crop size/Quality Sprinkler coverage by chopping down the first Oak tree forest and preparing Farm for, "Year 3 Scarecrow Placement With Quality Sprinkler Planning," and an additional 408 plantable spaces.
Year 3 Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/uHoPpD9
Year 3 Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneterrible-elephant-5/
Spring Year 3 - Ignore everything else Year 3, Spring, Week 1 while clearing farm, planting/watering 1,652 Ancient Fruit Seeds cultivated during Year 1 and 2. Year 3, Spring, utilize all 1,652 plantable spaces in, "Year 3 Scarecrow Placement." Get ready to be rich beyond belief...
OTHER STARDEW VALLEY RESOURCES
Farm planning - https://stardew.info/planne#
Make farm images here - https://upload.farm/ - Be a patron to load images directly to Imgur
Progress/Accomplishment checklist - https://mouseypounds.github.io/stardew-checkup/
Imgur - https://imgur.com/
Seasonal Calendar - https://imgur.com/StardewValley/l0CtN
Full world, Hi-res map - https://www.easyzoom.com/imageaccess/8dfdc2b0aacc4438ad4e994bc5c2ffb5
COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro --
submitted by GuanoMaestro to u/GuanoMaestro [link] [comments]

Theory: One Stardew Valley villager is secretly a God

Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
Then there is this line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

https://preview.redd.it/vxedrolha3w51.png?width=507&format=png&auto=webp&s=d109cc65b008db74dc4ef74d20083c6eeb2cfc60
Image by MagicallyClueless
submitted by doctorsirus to GameTheorists [link] [comments]

34 [M4R] Anywhere - Friend(s) to play video games online with

Hello all,
I am looking for a person (people) to play videogames with . In particular Stardew Valley or Borderlands 2 (yes, 2, I know I'm late to the party, but I started with 3 last year, and I am kind of working my way backwards.) That said, I am pretty open to other co-op games if you have some in mind. I'm pretty flexible when it comes to gameplay style. I tend toward support/healer or brawler. I don't know what else to say when it comes to gaming. Questions are encouraged.
As for me personally, I generally consider myself well traveled. Since 2004, I've traveled to 38 countries and have lived abroad for 8.5 years. So far, in my experience, best food: Malaysia, best architecture: Turkey, best nature: Iceland, best people: China. I've worked a variety of jobs in my life, everything from janitor, physics teacher, casino cashier, import/export consultant, infantrymen etc. In general, I very much believe variety is the spice of life. I very much enjoy meeting new people. Love to hear new stories and tell a few of my own.
I just sold my company so I have some free time on my hands while I figure out what I want to do next. Probably something with computer coding, haven't done something like that yet. I'd like to spend some of that time catching up on video games I have been meaning to play. That's where, hopefully, you dear reader, come in.
Talk to you soon,
-M
submitted by TheWhiteRabbit_ to r4r [link] [comments]

I just joined Reddit, and I have some lovely tips for you guys!

So what I do is for one of my casino farm days is:
~Wait until a lucky day ( max luck preferably )
~Eat a lucky lunch or something ( optional )
~The only thing you should use is the slot machines, they are overpowered because no matter what, if you get 1+ cherry then you get profit! NEVER buy these tokens because it's definitely not worth it.
~When using slots, try use the 100 when you can. Get to around 20,000 and then start using 100.
~Little extra thing, if you talk to Sandy ( who works in the Oasis ) then she might randomly give you some milk! :D
~If you want to trade in your tokens for cash follow this ( so let's say i had 100,000 tokens, right? I would buy AS MANY hardwood fences as I can, which would be 1000. Hardwood fences sell for 10 gold each, which means I could get 10,000 gold from it! That means if you got 3 stardrops, you could cash out TWENTY FIVE THOUSAND GOLD. )
~If you're on a windows PC, use Free Mouse Clicker to go AFK. If you're on a Chromebook ( like me ) use a play store autoclicker called Easy Auto Clicker - both of these are completely free.
~I went AFK for two hours, and I got roughly 600,000 tokens. I CASHED THEM OUT FOR AROUND 60,000 GOLD! I got this automatically, so if you have a PC with Stardew Valley, then I would 100% recommend doing an overnight farm when possible! ^w^

Also, as a last little tip that's kinda related to this topic, I recommend getting the greenhouse A.S.A.P! I'm saving up to a million tokens ( 100,000 gold ) and then I'll buy lots of expensive seeds, then I'll plant them all in my greenhouse and get tons of profit! Sweet Gem Berries work very well for me, as I can duplicate them ( kind of ) in the Seed Maker. You can get these from the travelling merchant lady to the left of Marnie's Ranch. She appeares on Fridays and Sundays. ALSO ( im sorry for dragging on... ) I'd recommend using the Stardew Valley Wiki, as you can learn all about the different fish, loved items, foraging skills, recipes and secrets of the beautiful valley!
Happy harvesting!
New Redditer =D
submitted by YaBoiJ2Trappy to StardewValley [link] [comments]

May I post a story here? Spoilers abound. Apologies to any toes I step on.




A Brief History of Pelican Town

and

The Stardew Valley



 In the year of 1688 c.e, the first Wizarding Family built a tower west of the deep bay in the Stardew Valley. Madame LaCrimp and her seven children moved in, only being able to stay in the tower because of ‘expansion magic’ or as her son, Harry, said on looking at the tiny tower and when entering found a vast spacious and elegant abode “I love Magic.” As the centuries passed the LaCrimps became lonely and a bit bored and also tired of doing all the manual labor themselves. Who could they get entice to live in this back water? Hmmm. I nviting an enterprising fisherman to take up residence on the beach, the LaCrimps supplied him and his wife with wood and metals to create the fishing docks. They also taught the fisherman how to keep the docks from ever decaying or needing repair. Unfortunately, they forgot about the bridges and within a century the small wooden foot bridge to the far eastern peninsula was destroyed by floods. The fisherman and his wife stuck it out and raised a family in a tiny hut on the beach. However, the fishing was good and pelicans on the barbie weren’t too bad either. Word spread of the small hamlet and in 1889 c.e. Mr and Ms. Charles and Lucy Brown moved in, immediately enticing some of their old friends from Zuzu City, George and Eleanor Smith and their two sons and daughter to join them. George and his sons began to work the mines and the quarry but after a tragic accident in which George was seriously injured, the boys left home leaving only their sister to care for a querulous father and a rather simple minded mother. Lonely, the girl reached out to old friends in the city. She was introduced to a young man, who flirted with her, slept with her and got her pregnant and then, as expected, abandoned her to raise their son alone. All she had left of the doomed relationship was a small music box and the baby. She never recovered and when the boy, Alexander, was quite young, she died. The LaCrimps are not satisfied with their small village: they needed people, culture, things to buy, places to go. The eldest son, Marlon, went off to the far western desert to find fame and fortune joining up with a taciturn drifter name Gilmore. Together they fought serious monsters, discovered a bottomless dungeon filled with treasures and dangers. And got hurt on a regular basis. The LaCrimps opened a medical clinic and warned Marlon to be more careful next time. A warning that became his motto. The middle son, Rasmodius, decided to attend Zuzu University where he met Victoria Ran, a demi-goddess with lovely green hair. They could not marry - neither family would approve - but they swore undying love and since both demi-goddesses and wizards are immortal, theirs would be a long long long love affair. But Madame LaCrimp demanded that Rasmodius return home after his brother Marlon was severely injured and lost an eye. Swearing to remain faithful although separated, Rasmodius left Victoria, who, trying to be kind and loving, as was the wont of demi-goddesses, did not tell him that she was carrying his child, retired to a sea-side grotto. She named the baby, when it finally made a delayed appearance, Caroline. Demi-goddesses tend to have what seemed like never ending pregnancies Meanwhile, back in Pelican Bay, which had become legally known as Pelican town, the Browns (remember the Browns??) raised two sons, Lewis and Linus. Lewis was in charge of the family business since his father had become a bit dotty after chasing one too many footballs, and Linus became entranced with the natural beauty of the valley. After their father died and Lucy retired to a seniors’ center in Zuzu, Lewis and Linus had a severe falling out or several severe falling outs. They disagreed on everything, from the running of the village to the problems of pollution. Linus devised the sewer system which allowed indoor sanitation and he also built a hot springs bathhouse near the railroad station, hoping to attract tourists who will value the pristine beauty of the Valley. Lewis began to build a community center in an attempt to attract more townspeople and thus, more taxes. In the year 1909 c.e. the community center was finished and it did attract more people. Robert and Wren Hawke took up residence in the mountains north of the village where Robert became the local carpenter and Wren designed comfortable although not elegant furniture. Their business prospered and a cousin from Wuwu Town, Craig Stone and his son Clint, relocated their blacksmithing business to Pelican town, mainly to supply Robert with nails and Wren with door knobs and cabinet pulls. The Hawkes had one child, a girl predictably named Robin and when her father perished in the mines and her mother grieved herself to death, Robin took over the carpentry shop. Life was not easy for Robin Hawke; she married one of the LaCrimp men, a fellow named Rasmodius. (Remember Rasmodius???) Together they had a son but Rasmodius had other commitments in other places, it seemed that he had already married into another Wizarding Family and rather than be an out and out bigamist, he disowned not only Robin but his son Sebastian. T hat action however did not mollify his wife Minne (short for Hermione) and she flew into a rage - a green rage which is much worse than a black rage - Minnie left Rasmodius, going to sulk in a slimy swamp with her minion Troll from which she continues to the present day to make occasional forays to deposit foul substances in unsuspecting chicken coops. V. Ran decided to interfere and sent her now grown daughter Caroline and her husband, a well-mannered northerner named Pierre, to open up a mercantile shop and to keep an eye on her old love Rasmodius. To do that V, Ran trained her granddaughter to spy on Rasmodius on alternate Fridays. The mines in the eastern hills beyond Pelican town became infested with chthonic creatures, including dark Shamans and spirits of undead creatures, and mining became not only difficult but dangerous. Lewis and Linus had their final argument in which Linus avowed he would tell everyone of Lewis’s shady dealings with a casino owner in the western Calico Desert and in revenge Lewis threw Linus to the figurative wolves - casting him into the wilds to live in a tent and scrounge food from garbage cans at night. People moved in and people moved out. A young soldier located his family in Pelican town, hoping they would be safe while he was serving in what seemed to be an unending conflict between the Ferngill Republic and the Gotoro Empire. A young woman, Marnie Connery, who wanted to be a vet but found out it was more difficult to become a vet than a doctor, opened a animal ranch and she immediately fell for Lewis’s devilish charm. Something of a prude but also a hopeless romantic, Marnie claimed that the little girl is her niece although the pictures people found proved otherwise. For some unknown reason Marnie also provided housing for her brother’s son - a depressed anti-social boy named Shane. A wealthy world-roaming couple installed their dope addicted eldest daughter and a vain, rude and mercenary youngest daughter in a waterfront property and took off, never to be heard from again. They just could not take anymore parrot guano on the bedroom floor. In the desert the casino owner, who was only know by a nickname, Mr. Qi, induced a young woman - Rose Handy - to run the front shop for him while he leased her back rooms for a gambling den as well as surveillance system that spied on everyone. And I do mean EVERYONE. Rose immediately changed her name to Sandy since her family would not approve of where she was located or what she was doing. She was, after all, a good girl and not a second hand rose or what ever. Pelican Town is now bustling with people; dances are performed in woody glades, luaus are held on the beach, ancestor worship occurs in a twisting maze, artists and writers are attracted to the town for their own esoteric reasons. A few of the kids have become musicians. The population diversifies. A scientist who is also the token black person marries Robin and trains their daughter to be researcher and a nurse. But as the town grows a problem develops. Food shortages become worrisome and some people just don’t like eating only fish. Some residents have back yard gardens, other do not. The local tavern owner has to import food. The unemployed bus driver exists on beer and parsnips. Something must be done. Rasmodius recalls that his love, Victoria Ran, is a Harvest Goddess and asks her for advice. “Get a farmer, my dear. Get a farmer and work them to the bone. Farmers work best under pressure.” V. Ran replies. Far away in the Gotoro Empire, a young customer service representative working for a soulless mega-corporation becomes despondent with their flat, stale and meaningless existence. They recall that their grandfather once lived on a tiny farm in a small valley in the Ferngill Republic and that he left the farm to them in his will. In a magically inspired dream, the young person is visited by the specter of their grandfather who encourages them to abandon the city and go. Buying a ticket on the last train into Pelican town, (sort of like the 3:10 to Yuma) the young person takes the bus (also the last bus) to the town, is met by Lewis Brown, who escorts them to the dilapidated cabin in the middle of an over-grown, weed infested, rock strewn wilderness. The poor young farmer has only five hundred gold pennies, some cheap shoddy tools and packet of parsnip seeds. How ever shall they survive? That dear reader, is for you to decide. 
submitted by BarbKatz1973 to StardewValley [link] [comments]

Harvest Moon Ds is a lot easier than I remember in some ways

So I recently started harvest moon DS again after playing it a fair amount when I was younger. I definitely have played Stardew Valley more than the Harvest Moon Franchise but there is just something nostalgic about the Harvest Moon Games. I also like the aesthetics of older harvest moon a ton.
But anyway, I don’t remember the casino items being so easy to purchase. I’m only on spring 8 of year one and I already have easily earned the 7000 to buy the Bangle that shows friendship points and the teleportation stone. I don’t remember those being so easy to get. Of course I only knew how to play blackjack as a kid and this time I stuck strictly to poker.
Also I have exploited the save trick to mine up jewelry from the dig site but I never did it more than once a day and I’ve only done it three times. Still though I’m already at ~30,000 without ever planting more than the starting turnips.
I plan to marry Leia and have also gotten Daryl to 100FP points already.
Any tips of some really fun stuff to do?
submitted by beerad3235 to harvestmoon [link] [comments]

Some suggestions to contribute to the development of this outstanding game

Hey all, thought I'd add my two cents in the discussion. Feel free to agree or disagree, but most importantly discuss. There are a few key points I'd like to address but I want to kick this off with some praise. Devs, I love this game so far, and I'm really excited to see where it goes from here. The basics are done and the sky is the limit.
Dwarf fortress, factorio, Rimworld, FTL, Kerbal Space program, Space Haven. I think you should be incredibly honoured to be on that list, and I truly think this game will be there in the coming years. After playing for only a few hours I had that beautiful epiphany moment I had with each of those other games when I realised exactly what was possible here. Obviously all the features aren't there yet, but that oh so important moment is, and I love it. Great job so far, you've gained a fan for the long haul.
A lot of the stuff I want to discuss here deals with the fundamental direction in which the game will go in the future. I'm not the developer, this isn't my art, it's not my decision to make, and these are only my opinions.
The edge of death
At the moment, Space Haven feels very tense. Everything that the player does is important because the wrong choice can quickly lead to failure and death. The only problem with this is that if every decision is important, none of them are. It quickly becomes a game about making the right decision. This means that more often than not, there is a correct option that leads to success and an incorrect option that leads to failure. Don't get me wrong, there should always be choices that lead to failure. In KSP if you set your stages in the wrong order your rocket will never make it to orbit. But you still see new players building millions of different types of rockets that lead to success. For example, in my first game I was playing through the tutorial and got sick of having to run away from pirates. So I ignored the next objective and built two guns and a shield instead. This lead to me spending a lot more time and resources in the tutorial area, which leads to starving out really quickly. I noticed the spiral to failure and it was pretty easy to identify exactly when it happened, but it felt like there was nothing I could do to stop it once it started. I think this can be addressed using the term "degrees of failure"
Degrees of failure
If Indiana Jones failed his dexterity save when jumping across a chasm and fell to his death it would have been a short and unenjoyable movie. Same issue if he succeeded and skipped across like it wasn't even there. The generation of tension and excitement in this situation can be achieved by degrees of failure (and similarly degrees of success). He doesn't make it, but jumps just far enough to grab the ledge, he needs to use his strength to pull himself up! Exciting stuff! Let's draw a parallel to a similar game in a very different setting - Rimworld. In Rimworld, if you don't produce any food, your pawns will all starve and you'll lose the game. Total failure. And also very unlikely. What's much more likely is not producing enough food to make it through winter. In this situation, your pawns might be hungry and weak, one of them might even die, generating a story event and increasing the difficulty of the game until the colony can recover. Memorable and interactive. The game is harder, but some tough choices or a bit of luck will put you back on track. Space Haven is currently lacking this. Skipping a water mining opportunity half an hour before can lead to the end of a run (total failure) and once the issue becomes apparent, there are sometimes no possible solutions that can save the ship. While this might be realistic, it does not make for fun and interactive gameplay. Realistically, Dr Jones would probably fall to his death. But we all want to believe that with a bit of skill and determination, he can succeed.
The checklist
Building a ship feels a bit like going through a really long checklist. Yes, there are limitless cool designs at our fingertips, but the ship is still forced to go down the list of pretty much all the things in the build menus and plop them down somewhere. This is rather choice limiting and removes the creative freedom I know a large slice of the pie crave when they play games like this. All management games have a checklist. Space Haven's checklist is a bit too long at the moment. I'd like the option to just trade for the hull blocks I need instead of setting up the production line necessary or scavenging wreckages for them. The trading system in its current iteration doesn't really support that, because it's mostly geared towards ships that are going down the checklist who just need one or two things - as opposed to a system that allows you to mass produced drive fuel and sell it high enough to buy the rest.
The thing about water
The thing about water in space is that there isn't really anywhere for it to go. Yes, a minute amount of it will escape into the big empty every time an airlock cycles and a bit of air escapes, but more the most part, the ship is a closed system when it comes to life supporting water. This excludes any water that might be used in reactions or industrial processes of course. But water used for crops ends up in the air mostly and the rest is eaten and absorbed by the space dudes. The toilet currently recycles a tiny amount of water. But what's happening to the rest of it? Are we venting it into space? Is there a leaky panel somewhere we need to investigate? From a gameplay perspective, I completely understand the need for shortages. I don't think abundance gameplay is all that enjoyable for the majority of players, although there is a place for it. What tends to happen in this game, however, is everything becomes limited by water. Every objective set by the player becomes a "but first I need to get some ice" situation, which gets really tedious really fast. It's like a permanent ticking clock behind the player's head that only gets worse the bigger your ship gets. For sure though, there are people who love that gameplay and would miss the feature if it went, but how to remove the pressure from the clock without making the game too easy?
An eventful universe
Quests and catastrophes, boons and debuffs, events are a really cool solution here. Whether they come from a pre-written script of rich storytelling like in stardew valley, or they're randomly generated from a bank of possibilities like Rimworld, or somewhere in between like FTL or other roguelite games like slay the spire, or sunless sea. We could spend hours coming up with random events as many people in this sub already have, but disease, pirate persuit, and fetch quests can only go so far to add depth. I'd like to rip a page out of the Rimworld book again, because it's a very similar game in a lot of ways. I don't by any means want this game to become Rimworld. Space Haven is its own thing with its own rules and its own feel. I digress. The Rimworld Royalty expansion seemed to some like a way of just adding new optional content (and it definitely did that), but the real secret is what it did to the game under the surface. Rimworld, even with a modlist longer than this post, always felt like Rimworld. It was the same addictive gameplay loop and great story generation but with a new skin on it or something new and fun to do. Royalty is different. It added a new layer to the story. There's this whole new feel, and an underlying established storyline underneath the one you're generating by playing the game. Excellent game design. Maybe Space Haven should find a way to add that underlying layer if people want to engage with it. I don't know. The game is still so new, and I'm sure the devs still have a long pipeline of plans for it.
Self-endulgent suggestions
Here's the part of this write up where I rattle off a list of possibilities I'd like to see in the game. I don't think they should all be implemented. If I did then I'd just go make my own game with blackjack and hookers. Anyway I'm done explaining myself, here's the list, don't take it seriously:
Thanks for listening to my feedback so far, looking forward to where this game will go in the future. High hopes.
submitted by Flux7777 to SpaceHaven [link] [comments]

Help finding a Minecraft farming map

I don’t have any screenshots but I remember it very detailed depending on the update. It was a farming map functioning like a harvest moon or stardew valley just with less details. There was the farm, village, casino, mine (in later updates), and a castle to fight mobs and gain unique loot. It first came out when villagers started trading and using command blocks to teleports to different parts of the map since all locations were islands of different sizes. Buying animals and dirt since most of the farm was made out of wool besides a pond full of water for fishing to make it look green and luxurious. Besides that I can’t remember anything but I’ll update or add more if I think of anything important.
submitted by Practical_Impact to Minecraft [link] [comments]

Stardew Valley MinMax Tutorial - Perfect Farm - Most Money - All Accomplishments - All Collections

Stardew Valley MinMax Tutorial - Perfect Farm - Most Money - All Accomplishments - All Collections
Posted byu/GuanoMaestro9 months ago
https://preview.redd.it/dzbq2b6orwn41.jpg?width=1280&format=pjpg&auto=webp&s=722c535d7a1b2be8765f62c9443d8b6b29479d7a
📷📷
COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro --
This is the ultimate guide for Stardew Valley Min-Maxers. If maximizing the value of your farm and doing everything that is possible, with zero mods in the shortest period of time interests you - welcome to nirvana. Each day will be logged here with relevant images to see exactly how it was done.
Let us begin the process...
The key to mastering a MinMax farm on Stardew Valley is in planning out the first two years. Prices change for all purchasable resources after Year 1. The main objective is creating a maximum sustainable flow of gold with the least amount of effort and to plant approx. 2,000 Ancient Fruit Seeds on Year 3, Spring, Day 1 . Here is a list of tips to create the perfect MinMax farm!!
  1. At the beginning, time and energy the most valuable resources, so be as efficient as possible. Want a perfect day? Plan it out and expect to do it multiple times. Scout out foraging item locations, create a forage list and ideal route then start the day over at the beginning.
  2. The first day has to be a huge forage day to maximize your crop area. Restart your game until you get at least 500g in other foragable items including worms with artifacts = 250g and garbage cans(Stardrop Saloon can give you a meal worth a lot too). It might take 20-30 restarts, but it's worth it. Using concepts of compound interest you will generate Min-Max greatness!
  3. Farming/Fishing Skills will naturally progress spending extra energy/time fishing for gold to buy more Parsnip/Potato/Cauliflower Seeds to plant the first Spring. Get the Training Rod!!!
  4. Foraging must be at level 4 by Spring, Day 15 to take advantage of Salmonberry Season. This is the first source of energy to mitigate the 1am energy penalty.
  5. Spring Onions will keep you alive and farming until Year 1, Spring, Day 15 - be sure to get all of them every day. They are located on Sewer Island in the lower right corner of Cindersnap Forest.
  6. Make Linus the first friend to 3 hearts, he will mail a recipe for Sashimi. Sashimi is an unlimited form of energy cooked from the garbage fish harvested from Crab Pots placed in the farm's two ponds. Plus, it's emergency gold if you need it.
  7. Completing the JojaMart improvements or completing the Community Center Bundles opens up Junimo workers. They will free you from harvesting your crops!!
  8. Go to https://imgur.com/StardewValley/l0CtN and print out a Spring, Year 1 Calendar. Do the same for each season to take notes on, anticipate upcoming Festivals/Birthdays and plan the farm's MinMax future.
  9. Don't throw away Trash!! Use extra time and Winter down time to recycle Trash for valuable resources and gifts.
  10. Create a budget every season to plan out large purchases. Use remaining gold for other, important Min-Max items - Kegs, Tappers, Crab Pots, etc.
  11. Be sure to buy all the art offered at Night Markets during the first 3 years.
  12. Place Chests in strategic areas on the map like the mines & beach to prevent inventory overload.
THINGS TO THINK ABOUT FROM THE BEGINNING
1) Focus on Fishing, Farming, Foraging - Do not chop down Oak Trees unless they are in the, "First Scarecrow Placement," area.
Use extra time for Foraging and clearing the farm with the Scythe to move around better. Clear the area around Oak Trees so they can drop more acorns for the first Oak Tree forest.
Use extra Energy to Fish for $ or to clear the farm for Oak Tree forests and Crop areas.
2) Upgrade the Watering Can first, Hoe, Pickaxe and Axe in that order. Have 5 copper bars and 2,000 gold by the 2nd rain of Year 1 Spring - usually around day 15. Upgrade your Watering Can to Gold before you make any Quality Sprinklers.
2) Plant the first crops in the, "First Scarecrow Placement," between the house and small lake to save time/energy when watering and for easy, future crop planting. Plant all Mixed Seeds found from Scything weeds while foraging - it's free money!!
First Scarecrow Placement Image - https://imgur.com/WrYeJJZ
First Scarecrow Placement Link - https://stardew.info/plannetough-rabbit-36/
Only clear what is necessary, otherwise, you are wasting energy.
3) Day 5 the mines open, after reaching Mine Level 25-29, kill as many Bugs & Grubs until they drop an Ancient Fruit Seed Artifact for Gunther. Receive the recipe and first Ancient Fruit Seed, plant it, then progress to the bottom of the Mines.
If rainy days permit, it should be done no later than Year 1, Spring, Day 19.
Restart the day if you don't find one. https://www.youtube.com/watch?v=kUPSIX8NMD4
4) Budget for 1 Coffee Seed (2,500g max) offered by the Travelling Cart & buy it when you see it!!
5) Join Jojamart & open The Greenhouse Year 1, Summer to plant Ancient Fruit/Strawberry/Blueberry/Cranberry/Coffee Seeds cultivating Seeds for future use - these crops are the only ones you should ever use your first Sprinklers on.
6) Crab Pots and Tappers are the first crafting priority, then shift resources towards crafting Quality Sprinklers until keg production begins. Place the first tappers on the oaktrees you didn't cut down.
Again, do not make your first Quality Sprinkler until you have upgraded to a Gold Watering Can.
7) MAXIMIZE KEG PRODUCTION - Plant the first Oak Tree forest in the bottom left corner of the farm, where all the Pine Trees are. Chopping down Pine trees will raise your forage level and generate wood for crafting.
Plant the second Oak Tree forest to the right of the Large Pond only after the first forest is complete. 2 rows of this forest will be Pine Trees and 2 Maple Trees. Pine Tar crafts Rain Totems, a very important tool later in the game. Maple Syrup crafts Bee Hives, a MinMax item. Begin to move Tappers from the first forest to the second forest after reaching 120 tappers and/or are preparing for year 3 Ancient Fruit Seed planting.
MORE ABOUT KEGS - Do not make kegs until the first Cranberry harvest in Fall Year 1. Sell the first Year 1, Fall, Cranberry harvest to create 250 kegs by the end of the season and 350 keg by the end of Year 1.
Year 1, budget the sale of following Cranberry harvests to keep equal keg/fruit amounts by selling all gold and silver star fruit first, then place plain Cranberries into kegs. Keep 1750 plain Cranberries at the end of Year 1, Fall to generate 5 wine harvest cycles before the first Strawberry harvest Year 2, Spring.
Empty kegs are evidence of overreaching, used as a measuring stick for efficiency. The goal is to craft 2000(approx) kegs by the end of Year 2. Crafting too many, too early in the game stymies MinMax.
Year 2, budget the sale of all harvests to create continuous wine harvest cycles. Craft 2000(approx) Kegs with Wine sales by Year 3, Spring, Day 28.
8) Be careful not to overplant crops in Year 1 Spring. Extend your plantable spaces a small amount into the, "Second Scarecrow Placement," without over-extending yourself. Mark where the, "First and Second Scarecrow Placement," areas meet with a Cobblestone Path.
Second Scarecrow Placement With Cobblestone Marker Image - https://imgur.com/5O9GZ7a
Second Scarecrow Placement With Cobblestone Marker Link - https://stardew.info/plannefluffy-ape-73/
There are approximately 166 plantable spaces in the,"First Scarecrow Placement," area - be wise and maximize crops at all times.
Year 1, Summer, Day 1 have 4 Scarecrows and 476 plantable spaces for Blueberry Seeds and 60 Quality Sprinklers planned out - not made, just planned out.
Four Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/hGtVfhg
Four Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneblue-insect-45/
10) VILLAGER FRIENDSHIPS - Future spouse, Linus and Wizard should be the only villagers receiving gifts before Year 1, Winter. Give each other villager a gift they love, if possible, only on their birthday until Year 1, Winter. Jodi (Fried Calamari-Pierre) and Gus (Salmon Dinner-Alex) are exceptions at 3 hearts because they give you love gift recipes for other villagers. Kent (Roasted Hazelnuts, Year 2, Summer Day 28 - Fiddlehead Risotto, Year 2, Fall Day 28) does not show up until Year 2 and his love recipes are not available until Year 2 Summer and Fall, so stockpile Hazelnuts and Fiddlehead Fern and give him universal likes until then.
11) Make lists of everything you need to craft/cook/gift/fish/own to avoid repetition and impeding MinMax progress.
12) Open the Bus Route from Jojamart to purchase Seeds and fertilizer only available at the Casino. Plant them for gifts and cooking. This is 100% optional depending on your funds.
SEASONAL CROP PLANTING GUIDE
Try to reach Farming Level 8 around Year 1, Spring, Day 24. Open up the Beach Bridge and save all the Coral foraged from the eastern beach to craft Deluxe/Speed Grow. Only spend gold to buy Deluxe/Speed Grow on found/processed Ancient Fruit Seeds and/or the 10 Strawberry Seeds purchased at the Egg Festival. Plant the Ancient Fruit Seeds with other Spring Crops ASAP if the Greenhouse is not open. As you progress, buy the exact amount of seeds you will need, it will save gold for other important purchases.
Buy 10 seeds of each seasonal crop on the last day of each season to grow for gifts and/or cooking.
Do not plant Ancient Fruit Seeds outdoors in the Fall of any year. Plant Strawberry Seeds in the greenhouse and ASAP in plant pots to begin cultivating seeds for Spring Year 2.
Spring Year 1 - Day 1-3 Parsnip Seeds only / Day 4-22 Potato Seeds & Cauliflower Seeds only / Day 23 & 24 Parsnip Seeds only/ No planting Day 25-28 -- Use the first big parsnip harvest to max out on Cauliflower, but also have a good balance between Potatoes and Cauliflower - 2 potatoes to 1 Cauliflower. Buy 10 Strawberry Seeds from the Egg Festival. Do not plant Strawberry Seeds outdoors during Year 1, Spring.
Admiral Ackbar will explain-> https://www.youtube.com/watch?v=4F4qzPbcFiA
Buy exact numbers of CauliflowePotato Seeds on Tuesdays or before a Festival Day harvest. Pierre's & Jojamart is closed.
Summer Year 1 - Save up enough gold from Spring Crops to buy/plant 476 Blueberry Seeds-38,080 gold. This is the ideal number of crops, keep planting Blueberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game
Fall Year 1 - Save up enough gold from Summer Crops to buy/plant 476 Cranberry Seeds-114,240 gold. This is the ideal number of crops, keep planting Cranberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game. Do not plant Ancient Fruit Seeds outdoors in the Fall of any year.
Winter Year 1 - Plant all gift/cooking crops in work barn and begin gift giving.
ZERO OUT YOUR GOLD TO BUY WOOD AND STONE - SAVE 4,000g - TO BUILD A COOP THE LAST DAY YEAR 1!!!
Spring Year 2 - Clear the farm, then plant/water the 476 Strawberry Seeds cultivated during Year 1 on Year 2, Spring, Day 1 in the "Four Ideal Scarecrow Placement." Plant all Ancient Fruit Seeds cultivated from Year 1 left of the "Four Scarecrow Placement," in the, "Eight Scarecrow Placement."
Increase crop size/Quality Sprinkler coverage to, "Eight Scarecrow Placement" and "Twelve Scarecrow Placement," for planting 952 Blueberry Seeds next season.
Do not have more than 476 planted Ancient Fruit Seeds in Year 2.
Eight Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/h4XvBfa
Eight Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannewonderful-wasp-34/
Work towards - Year 2, Summer, Day 1 - "Twelve Scarecrow placement with Quality Sprinkler Planning."
Twelve Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/Qx1aZWd
Twelve Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannefluffy-elephant-10/
Summer Year 2 - Clear dead Strawberry Plants, then Plant/Water the 952 Blueberry Seeds cultivated during Year 1 on Year 2, Summer, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning," area and, "Twelve Scarecrow Placement With Quality Sprinkler Planning," area. Plant all Ancient Fruit Seeds cultivated from Year 1 in the , "Eight Scarecrow Placement With Quality Sprinkler Planning," area. Do not have more than 476 planted Ancient Fruit Seeds in Year 2.
Work towards - Year 2, Fall, Day 1 - "Final Scarecrow placement with Quality Sprinkler Planning." This area creates 292 extra plantable spaces. Craft or reuse 6 Sprinklers on the far left of the farm to save resources.
Final Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/VYuQVBM
Final Scarecrow Placement With Quality Sprinkler Planning Link -https://stardew.info/plannehard-termite-26/
Fall Year 2 - Clear dead Blueberry Plants, then Plant/Water the 1,244 Cranberry Seeds cultivated during Year 1&2 on Year 2, Fall, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning, Twelve Scarecrow Placement With Quality Sprinkler Planning and Final Scarecrow Placement With Quality Sprinkler Planning," areas.
- DO NOT PLANT ANCIENT FRUIT SEEDS OUTDOORS-
Winter Year 2 - Plant Crops in Garden Pots to finish Polyculture/Cooking/Friendship Accomplishments. Craft or move 5 more Sprinklers. Increase crop size/Quality Sprinkler coverage by chopping down the first Oak tree forest and preparing Farm for, "Year 3 Scarecrow Placement With Quality Sprinkler Planning," and an additional 408 plantable spaces.
Year 3 Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/uHoPpD9
Year 3 Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneterrible-elephant-5/
Spring Year 3 - Ignore everything else Year 3, Spring, Week 1 while clearing farm, planting/watering 1,652 Ancient Fruit Seeds cultivated during Year 1 and 2. Year 3, Spring, utilize all 1,652 plantable spaces in, "Year 3 Scarecrow Placement." Get ready to be rich beyond belief...
OTHER STARDEW VALLEY RESOURCES
Farm planning - https://stardew.info/planne#
Make farm images here - https://upload.farm/ - Be a patron to load images directly to Imgur
Progress/Accomplishment checklist - https://mouseypounds.github.io/stardew-checkup/
Imgur - https://imgur.com/
Seasonal Calendar - https://imgur.com/StardewValley/l0CtN
Full world, Hi-res map - https://www.easyzoom.com/imageaccess/8dfdc2b0aacc4438ad4e994bc5c2ffb5
COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro --
submitted by GuanoMaestro to u/GuanoMaestro [link] [comments]

The 100% Completionist Guide To Stardew Valley

Bored with the mundane activities on your farm? Looking to get the most out Stardew Valley? I'm trying to create a definitive Completionist Guide for the most updated version of the game. Other ones I've found online are either incomplete or from earlier versions. Please comment anything you think belongs on this list. I will update it accordingly, even if you find this list months from now please let me know if I missed anything.

Main Game:
Get all skills up to Level 10
Get Max Points for Grandpa’s Evaluation
Complete Community Center
Complete Museum
Obtain all Stardrops
Catch every Fish including the Legendaries
Craft every Item
Ship every Item
Cook every Recipe
Find all Lost Books
Find every Secret Note
Complete all Story Quests
Complete all Achievements

Friendship, NPCs, & Events:
Dance with someone at the Spring Flower Dance
Win the Egg Festival, the Ice Fishing Contest, the Grange Display, and collect the Golden Pumpkin
Get Max Hearts with every NPC
Get Max Hearts with your Pet
Get Married with 2 kids
Get Divorced
Build Pam’s new House
Interrupt Marnie & Lewis (Secret Note #21)
Obtain the Tea Sapling from Caroline
Complete every Heart Event
Trigger the 2 Group 10-Heart Events
Find Penny’s, Abigail’s, and Alex’s lockers at the Spa
Visit everyone during their checkups at Harvey’s Clinic
Obtain all Heart-Event specific Items (Leah’s Sculpture, Flute Block, Drum Block, Mini-Jukebox, Sam’s Boombox, My First Painting, the various Penny ones)

Farm & Tool Completion:
Have each Animal on the Farm
Have every Fruit Tree
Upgrade all Tools to Iridium level
Obtain the Golden Scythe
Pickle every Vegetable
Jelly every Fruit
Make Wine from every Fruit
Make Juice from every Vegetable
Make each type of Honey
Make each type of Aged Roe & Caviar
Build every Building from the Carpenter’s Shop
Build the 3 Obelisks, a Jumino Hut and Gold Clock
Have all 3 Giant Crops (Cauliflower, Melon, and Pumpkin)
Obtain all types of Slimes in the Slime Hutch
Have each type of Fish in a Fish Pond

Other Quests:
Reach Floor 120 in the Mines
Complete the Wizard quest
Unlock the Casino
Buy everything at the Casino
Get a Statue of Endless Fortune
Reach Level 100 in Skull Cavern (Secret Note #10)
Give all items to the Trash Bear
Beat Jumino Kart
Beat Journey of The Prairie King in Normal & Hard Mode without Dying

Other Collections/Items:
Find and return Robin’s Lost Axe
Find and return Linus’ Blackberry Basket
Find and return Mayor Lewis’ shorts
Find and return the Ornate Necklace to Caroline or Abigail (Secret Note #25)
Obtain the Pearl from Willie for having a Fish Pond with 10 Crabs
Obtain a Pearl from the Mermaid Show (Secret Note #15)
Get the Jumino Plush (Secret Note #13)
Get the Solid Gold Lewis Statue (Secret Note #19)
Obtain the Stone Junimo Statue (Secret Note #14)
Obtain the Treasure Chest near the Railroad (Secret Note #16)
Obtain the Green Strange Doll north of Joja Mart/Movie Theater (Secret Note #17)
Obtain the Yellow Strange Doll in Calico Desert (Secret Note #18)
Obtain the 3 Strange Statues (??Foroguemon??, ??HMTGF??, ??Pinky Lemon??)
Obtain all Galaxy Weapons
Get all 8 Rarecrows
See all 8 Movies and obtain all Movie Posters
Get every Item from the Crane Game
Obtain the Butterfly Hatch, Green Turban, Magic Turban, and Magic Cowboy Hat from the Desert Trader
Get all the Paintings from Painter Lupini at the Night Market
Obtain all Weapons, Armor, and Rings from the Adventure’s Guild
Complete all Adventure Guide monster slay goals
Buy the Return Scepter
Complete the Wallet (Dwavish Translation Guide, Rusty Key, Club Card, Special Charm, Skull Key, Magnifying Glass, Dark Talisman, Magic Ink, Bear’s Knowledge, Spring Onion Mastery)
Obtain all Decorations, Furniture, and Paintings
Buy every Hat at the Abandoned House
Craft every Clothing item

Luck Based:
Have a Meteorite crash-land on your Farm
Obtain a Tea Set from the Feast of the Winter Star
Get a Strange Capsule
Get the Stone Owl Statue (From the Owl Event)

If you’re a heartless freak and you ignore the Community Center and sell your soul to Jojo:
Complete Joja Mart
Obtain a Soda Machine
submitted by 42ndRedBalloonFromUp to StardewValley [link] [comments]

Recommend games for my 56yo mom to try!

My mom who is 56 just said to me tonight "You know, sometimes I wish I could play some of these games. I had so much fun back in the day, quarter at a time." She only ever really played the old arcade games and modern hyper-casual games like Candy Crush on Facebook and what not. So it will take some learning to play full-fledged PC games on my old gaming laptop that I gave to her to play on!
I'm a very experienced guy gamer who loves walking simulators and exploration games and blah blah, BUT, I wanted to ask real GirlGamers for real recommendations to tell her to try!
Some things my mom likes and other considerations:
Thanks in advance for your recs!!
submitted by ConnorCarbon to GirlGamers [link] [comments]

RT Rundown March 28, 2020 - April 3, 2020

Hey community! I’m here today to give a rundown of everything Rooster Teeth related that has happened in the past week. This is something I had been considering starting for some time now, and with the influx of content in the past week from the 17th anniversary and the at home streams on RTTV, this seemed like a great time to start. I know that previously we had the RT Recap and multiple community-member ran revivals of it, but despite the fact that these other projects have ended I think we could still use something like this to help keep track of everything that’s going on. Please leave me feedback about how I’ve set this up, I want this to be as helpful as I can possibly make it!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This post lists everything Rooster Teeth has released and announced from March 28, 2020 to April 3, 2020. Excluding the news section, the organization of this post follows the order of the links on the sidebar on the Rooster Teeth website. First exclusive content is surrounded in asterisks ( *EXAMPLE*) while content that is currently exclusive but will be available publicly later is followed by an asterisk and the date in which it will be free (EXAMPLE*Free April 11th.) This does not include content that will lose exclusivity on the day this post is made (April 4th) as I personally found including this information to be over complicating the post. Similarly, to simplify the post I have only included links to the RT website even in scenarios where the content is available on another platform.
NEWS:
ROOSTER TEETH:
ROOSTER TEETH PODCAST #590 - Geoff Burns Animal Crossing to the Ground
*ROOSTER TEETH PODCAST POST SHOW #590 - That Dog is Breathing Loud*
ALWAYS OPEN #130 - How Well Do Gus and Geoff Know Each Other?
*STILL OPEN #130 - Don’t Go to Sleep Mad*
CHUMP #9 - WHO Made A Nemesis in College?
*CHUMP CHANGE #9 - Chris Always Has the Weirdest Stories*
*MASTER AND APPRENTICE - Making Custom Gaming Dice*
RT LIFE - Thank You for 17 Years
RT INBOX - Barbara's TikTok Trick
RT EXTRAS - 17 Years of Memories | RT Anniversary Live Stream
RT EXTRAS - Playing Pictionary in MS Paint | Hard Mode
ADVICE FROM UNCLE NOLY #5 - Mr. How to Find Love and New Hobbies
RETRO REPLAY - Nolan North and Troy Baker try to Survive Resident Evil 2
GOOD MORNING FROM HELL - Sootball - Hell’s #1 Sport
BLACK BOX DOWN - Trailer
ACHIEVEMENT HUNTER:
OFF TOPIC #226 - Who Isn't Wearing Pants?
* LAST CALL #226 - Humanizing the Rage *
FACE JAM- Pizza Hut Big Dipper & Mozzarella Popper Pizzas
AHWU #519 - How Is This Realistic?
READY SET SHOW - Office Balloon Battle FAIL
BETWEEN THE GAMES - Stink Jug Part 2: We’re All Daddies Now
BEST OF AH - March 2020 Highlights
*7 WONDERINGS - SEATTLE, WASHINGTON*
LET’S ROLL - Coup With 25 NEW Roles - Coup Rebellion G54
ACHIEVEMENT HUNTER STREAM ARCHIVE - Keeping the Lights On: How Has Quarantine Been Working Out For You?
ACHIEVEMENT HUNTER STREAM ARCHIVE - Stardew Valley
ROULETSPLAY - Trials Evolution - This Isn’t Even Fair
LET’S PLAY - TRIVIAL PURSUIT #30 - We Are So Dumb
LET’S PLAY - ULTIMATE CHICKEN HORSE #31 - Horsie’s LAST Ride*Free April 5th
LET’S PLAY GTA V - Scoot Scoot Playlist*Free April 6th
LET’S PLAY GMOD - Parkour Fails in Gmod: TTT*Free April 8th
LET’S PLAY MINECRAFT #416 - Social Distancing in Minecraft - Ya Dead, Ya Dead 3*Free April 10th
LET’S PLAY - ANIMAL CROSSING NEW HORIZONS - We Join The Cult of Nook
LET’S PLAY - Raft (New Update) Part 4 - The Return of the Shark Mage
FUNHAUS:
DUDE SOUP #272 - Free Entry to the Spank Bank
MORNING HAUS - Good Morning, Hantverkare
FILMHAUS - Everything is Canceled Except Tiger King
FUNHAUS SHORTS - Lucky To Be Alive: Drunk Dark Souls - Funhaus Animated
FUNHAUS SHORTS - We’re Stuck At Home Too - Funhaus Quarantine BTS
DEMO DISK - Bruce is Back To Freak Your Mind!
FULLHAUS - Testing Your Metal (UNCUT) - Valfaris Funny Moments
FULLHAUS - Spü Metal (UNCUT) - GTA 5 Funny Moments
GOOGLE TRENDS - Animal Crossing Challenge: Tanuki Anatomy 101
LAST LAUGH - Official Trailer
GAMEPLAY - Well, I Guess We’re a MOBA Channel Now - Bleeding Edge Gameplay* Free April 7th
GAMEPLAY - Wizarding World of GTA Online - Casino Heist Part 1
GAMEPLAY - Nerds of Prey - Predator: Hunting Grounds w/ Bruce and Sark
INSIDE GAMING:
INSIDE GAMING FEATURES - Stuck Inside? Try These Game Pass Games
INSIDE GAMING PODCAST - TLOU 2 Delayed & Animal Crossing Addiction - Inside Gaming Presents: Send News #6
INSIDE GAMING EXPLAINS - PS5 Vs. Xbox Series X: What To Know
INSIDE GAMING ROUNDUP - “Shocking” Difference Between PS5 & Xbox Series X
INSIDE GAMING DAILY - Star Citizen’s Made HOW Much Money??
INSIDE GAMING DAILY - 2020 Mario Switch Games LEAKED
INSIDE GAMING DAILY - Video Game Haters Have Changed Their Minds
INSIDE GAMING DAILY - Gearbox Screwed Its Employees
INSIDE GAMING DAILY - TLOU2 Delay First Of Many?
DEATH BATTLE:
DEATH BATTLE CAST #172 - Goro vs Machamp Sneak Peek
*DEATH BATTLE CAST: SUDDEN DEATH #172 - Are We in the Bad Place?*
DEATH BATTLE FIGHT PREVIEW - Goro Stomps in DEATH BATTLE!
DEATH BATTLE FIGHT PREVIEW - Machamp Bulks Up for DEATH BATTLE!
SUGAR PINE 7:
BEYOND THE PINE #135 - Don’t F**K With Catheters
KINDA FUNNY:
KINDA FUNNY PODCAST #60 - Why Do We Revere The Big D?
KINDA FUNNY PODCAST #62 - We Aren’t Allowed To Leave Our Houses
KINDA FUNNY PODCAST #63 - Hey The Rock, How Long Would It Take You To Beat This Guy Up?
KINDA FUNNY PODCAST #64 - Gen Cuts Greg’s Hair Live
PS I LOVE YOU XOXO #13 - PlayStation’s Next First Party Move
INTERNET EXPLORERZ - What Do Corgis Look Like Shaved?
INTERNET EXPLORERZ - I Can’t Believe No One Died In This
SCREENCAST #64 - What We've Been Watching
SCREENCAST #65 - Would You Attend a Virtual Film Festival?
KINDA FUNNY GAMESCAST #9 - Game Franchises That Need To Come Back From The Dead
KINDA FUNNY GAMESCAST #10 - Ori and the Will of the Wisps Review
KINDA FUNNY GAMESCAST #11 - Animal Crossing New Horizons Review
KINDA FUNNY GAMESCAST #12 - Doom Eternal Review
KINDA FUNNY GAMESCAST #13 - Half-Life: Alyx Review
KINDA FUNNY AF - Pose Challenge with Famous Movies
KINDA FUNNY DOODLES - Flying With Josh Macuga
WE HAVE COOL FRIENDS - Funhaus’ Alanah Pearce Interview
KINDA FUNNY GAMES DAILY 3/30/20 - Andrea Rene Returns
KINDA FUNNY GAMES DAILY 3.31.20 - Gamescom Lives!
KINDA FUNNY GAMES DAILY 4.01.20 - Bethesda Showcase, Quakecon Canceled
KINDA FUNNY GAMES DAILY 4.03.20 - Is 2020 The Year of Indies?
ANIMATION:
RED VS BLUE PSA - Cyber Insecurities
RTAA - Poo Dreams*Free April 6th
*BACKWARDZ COMPATIBLE - Halo: REACH*
*BACKWARDZ COMPATIBLE - Spooky’s Jumpscare Stream Highlights*
*ANIM JAM - Human Beans*
*ANIM JAM - Postal Apocalypse*
*ANIM JAM - Scale*
*ANIM JAM - Lunar Farms*
*ANIM JAM - Rabbitloaf & Friend*
FRIENDS OF RT:
DC DAILY - March 30, 2020: Batman Forever Chat
DC DAILY - March 31, 2020: DC Universe All Star Games: The Breakfast League Catch Up Show!
DC DAILY - April 1, 2020: JAMES TYNION IV AND GAIL SIMONE TALK LATEST PROJECTS
DC DAILY - April 2, 2020: Harley Quinn Season 2 & More!
DC DAILY - April 3, 2020: Death Metal With Scott Snyder
SONGS ABOUT GAMES - DOOM Eternal Rap - “Song for Daisy”
STORE:
FACE JAM - 100% Eat T-Shirt (Currently Sold Out)
CASTLE SUPER BEAST - Get Into Fighting Games T-Shirt
ACHIEVEMENT HUNTER - Front Back T-Shirt
ROOSTER TEETH - 17TH Anniversary Flash Tattoo Screen Print Poster
ROOSTER TEETH - 17TH Anniversary Trucker Hat
ROOSTER TEETH - 17th Anniversary Mug
ROOSTER TEETH - 17th Anniversary Hoodie
ROOSTER TEETH - 17th Anniversary Flash Tattoo T-Shirt
ROOSTER TEETH - 17th Anniversary Sparrows T-Shirt
ROOSTER TEETH - 17th Anniversary Ringer T-Shirt
submitted by NotMarilee to roosterteeth [link] [comments]

Need help

I recently got a new phone and was able to transfer most games and the files on them. Unfortunately Stardew Valley wasn't one of them, and I really do not want to have to redo everything I did. I have acquired all 8 Rarecrows, the Dwarf and Casino ones were hardest to obtain, and getting them again is going to be a total pain. Is there anything I can do to get my save back?
submitted by CptnWolfe to StardewValley [link] [comments]

Everything you need to know about PSN Name changes and the Lists of games tested!

Edit: THANK YOU FOR MY FIRST GOLD! 4 LONG YEARS!
**Info taken directly from Official Playstation Blog. Every game tested Masterpost! Prepare to scroll! Descriptions of said issues listed below as well :)

Online Name Changes will rollout Starting at 5pm PST

First name change is free for all users. Unless you were part of the beta testing program as other beta testers have started to confirm on reddit.

Below are the lists of games containing:

Games with No Known Issues - Games which have been tested for the online ID change feature and no known issues were found.



Games with Issues Identified\* - Games which have been tested and were found to have one or more of the following known issues which we did not consider critical to the game play experience but which you should review to consider how important they are to you:


Games with Critical Issues*\* - Games which have been tested and one or more of the following known issues which we considered fundamental to the game play experience:

submitted by LecstasySuicide to playstation [link] [comments]

the casino stardew valley video

Quest the mysterious Qi How to unlock the Casino - Stardew ... How to unlock the Casino complete ultimate guide - Stardew ... THE MYSTERIOUS QI - CASINO QUEST  Stardew Valley [ENGLISH]

Stardew Valley’s Guide to Online Casino Bonuses. by admin · July 1, 2020. Hey there! Welcome to this guide to online casino bonuses. Ok, it might not have much to do with Stardew Valley, but hey, we don’t have to constantly play the same game (no matter how great it is!) In this The casino is found in the Calico Desert. It is located through the door in the back of Sandy's shop. You can not enter the casino until you have completed the quests for Mr. Qi. In the casino you can earn QI coins {rate 1,000 G = 100 QI} With your QI coins you can play games and earn more coins. When you have enough Qi coins you can redeem them for: Primal motion = 5,000 QI, Burnt offering Stardew Valley. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Get to the casino and buy some Qi coins (at least around 1,000 Qi) Play the low stakes CalicoJack table casually; As you play, record every single winning and losing outcome of the game as much as you want. Le Casino se trouve dans le Désert de Calico et est accessible par la porte dérobée de l'Oasis.L'accès est initialement bloqué par le Videur jusqu'à ce que la quête "Le mystérieux Qi" soit complétée.. Monsieur Qi est toujours présent dans le Casino. A sa droite se trouve une machine à laquelle vous pouvez échanger votre monnaie avec des pièces Qi, 1 000po pour 100, soit une The Casino is in the Calico Desert, and can be through the back door of the Oasis. In the open-ended country life RPG Stardew Valley, you’ve inherited your grandfather’s old farm plot. Stardew Valley: How to get to the Casino. Stardew Valley is an amazing game. If you don’t have it already, immediately stop reading, log on to Steam, grab yourself a copy and enter the rabbit hole of eat,sleep, farm, repeat. What I love about this game is the seemingly endless amount of things to do. There you have it. A simple guide to accessing the Casino in Stardew Valley. Optional: Completing Qi’s Challenge. As pointed out in the comments, a few steps here were included that are not necessary. I have included them below if you want to complete the side mission Qi’s Challenge. 1.Clear All 120 Levels of the Stardew Mine. The Casino is located in the Calico Desert accessed through the back door of the Oasis.Access is initially blocked by the Bouncer until "The Mysterious Qi" quest is completed.. Mr. Qi is constantly present in the room. To his right is a machine to exchange gold for Qi coins, at a rate of 1,000g per 100, or 10g:1q value.Qi coins are used for both gambling and purchasing items inside the Casino

the casino stardew valley top

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Quest the mysterious Qi How to unlock the Casino - Stardew ...

Mr. Qi is a mysterious stranger who is first encountered, when the player puts a battery pack into the lock-box in the tunnel. He is connected to the empty b... This is a re-produced Video on English! I hope you enjoy it and get help in the Game. Wanna know something from Stardew Valley and can't find it? Write me a Comment ... This guide shows everything that has to be done to unlock the casino

the casino stardew valley

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